I think people who get hung up on specific features are missing the big picture here, just like they did with the iPod, which was also more expensive and had fewer features than the competition. (Assuming the iPhone is really even targeted at the existing smartphone market... Apple seems to want to redefine this market into something much broader and more lucrative, which may explain why they feel like they can be so cavalier about refusing to compete on the terms set by the current players. They may figure that the current smartphone market isn't even a drop in the bucket compared to the other ~99% of cellphone users who might be willing to pay for the Internet in their pocket, but have so far rejected all the current offerings.) People sometimes forget that a product is more than the sum of its features. On paper, gadget 'B' may appear to have better features for the money than gadget 'A', but if A is slick, innovative, well thought out, well designed and a pleasure to use, and B is clunkier than a Soviet tractor built on a Monday, then A stands a good chance of mopping the floor with B in the marketplace. Of course, some people will grasp at any half-baked explanation for this phenomenon - everyone else must be victims of hype, slaves to fashion, just plain dumb, etc - while the more likely explanation flies right over their head: a lot of thinking people would rather have a gadget that excels at 95% of what they want it for than one that does 125%, but does it all more or less poorly.
Case in point - the 'iPod killer' from Sony that ended up committing suicide instead. It looked good on paper, but you knew it was doomed the minute its crappy interface managed to stump a Sony exec during a demo. Did they even try to understand what they were competing against? This is why I think other cellphone manufacturers are going to have various tasty high-end bits of their lunch eaten by Apple - they don't understand how to compete against anything that can't be reduced to an entry in a bullet point list on a marketing brochure. And even if they manage to 'get it' and understand that the problem is a systemic one of overall design and not just a case of this or that missing feature, they lack the skill and corporate culture to address it, because their product design has always been left in the hands of engineers and graphic/industrial designers, rather than people with a background in the science of human-computer interaction. The results are sadly predictable - products that are cool-looking on the surface and technically competent under the hood, but which turn out to be downright hostile to the user in real day-to-day use. (Anyone who finds this topic as interesting as I do [cue sound of deafening silence] might want to check out the book, 'The Design of Everyday Things'.)
I'm seeing the same thing with the iPhone in review after review - it's a bit pricey, tied to a mediocre network, has some perplexing omissions in its feature set, etc... yet the reviewer would still take it over their current phone because the iPhone is so much better at what it does that it's a revelation - everything is so intuitive and obvious that you can't believe every phone hasn't always worked the same way. I especially liked the BBC reviewer who noted that the first thing using an iPhone made him feel was anger toward all the other cellphone makers for having foisted so much poorly designed junk on people for so long.
People are now recognizing the importance of good human factors in the products they purchase.
Bruce "Tog" Tognazzini is a principal with the Nielsen Norman Group, the "dream team" firm specializing in human-computer interaction. Tog was lead designer at WebMD, the super-vertical start-up founded in February, 1996 by Jim Clark, founder of Silicon Graphics and Netscape. Before that, Tog was Distinguished Engineer for Strategic Technology at Sun Microsystems. During his 14 years at Apple Computer, he founded the Apple Human Interface Group and acted as Apple's Human Interface Evangelist. Tog has published two books, Tog on Interface and Tog on Software Design, both from Addison Wesley, and is currently publishing the free webzine, "AskTog."


























