QuidditchStud
Slut
- Joined
- Oct 8, 2006
- Posts
- 286
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For me RE 2 was an amazing game - great storyline, involving characters and I liked the idea that, although you are essencially playing the same scenario on both disks, both claire and leon have various differences in their respective routes that make it not a bore to play through. Plus, I loved the bonus characters of HUNK and TOFU, as they were a challenge to play and also liked how you could upgrade your weapons more often later on by playing the special characters.
RE 3 and RE CODE VERONICA were very good graphic wise, but out of the two RE 3 is the only one I play over again, mainly because I heart the Jill Valentine character and think she is one of the better characters to come out of the RE world, and the whole NEMESIS scenario of it chasing you through out the game was a refreshing, as well as nerve racking, addition. Especially when you first play thorugh it without the grenade launcher or any real idea of where and when he will pop up. An interesting take on the whole zombie and boss idea in the game I thought and hope to see the nemisis pop up again in another game down the track.
RE 5 I've heard looks to be slated for the PS 3, and like many of you I have only scene the small trailer of the guy walking through a broad daylight town area that looks suspiciously like Iraq. I think the guy in the trailer may be Carlos from RE 3, and perhaps this game Jill and Chris will pop up again in the series. The interesting idea the trailer spawns though is the idea or running zombies in broad daylight, as it should be good to see how they will make it work and would be effective if they manage to pull it off right, ala 28 DAYS LATER I reckon.
RE 3 and RE CODE VERONICA were very good graphic wise, but out of the two RE 3 is the only one I play over again, mainly because I heart the Jill Valentine character and think she is one of the better characters to come out of the RE world, and the whole NEMESIS scenario of it chasing you through out the game was a refreshing, as well as nerve racking, addition. Especially when you first play thorugh it without the grenade launcher or any real idea of where and when he will pop up. An interesting take on the whole zombie and boss idea in the game I thought and hope to see the nemisis pop up again in another game down the track.
RE 5 I've heard looks to be slated for the PS 3, and like many of you I have only scene the small trailer of the guy walking through a broad daylight town area that looks suspiciously like Iraq. I think the guy in the trailer may be Carlos from RE 3, and perhaps this game Jill and Chris will pop up again in the series. The interesting idea the trailer spawns though is the idea or running zombies in broad daylight, as it should be good to see how they will make it work and would be effective if they manage to pull it off right, ala 28 DAYS LATER I reckon.



























