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Final Fantasy, anyone ???

Using your quickenings correctly boosts your other characters up so that they can chain their quickenings together.

When you chain, based on the number of chains and the kinds of chains (Lv. 1 quickenings and lv. 2 quickenings etc. etc.) you can unleash several other kinds of those special attacks afterwards.
 
Yay, my first post:-) . I love Final Fantasy, its the main reason that I got a Playstation and PS2. VIII is one of my favorites because it was the first one that I played, but X is the best. I cried when when Yuna made her video saying goodbye to everyone. I never finished playing VII, which everyone seems to love, but I think its overrated.
 
Wow some people go all out. Look at this pic:

ffcosplay10.jpg


They did a good job.
 
Ahh cosplay... I'd classify myself as a fan of Final Fantasy, but wouldn't go so far as to wear costumes.

I've played almost all the Final Fantasy games. Don't think I've played 4 or 5, but the rest I have. I don't have a particular favourite, since they all have excellent stories to tell. I'm more into the story than the graphics.

I heard that FFXIII will be done on Half-Life 2 engine. Can't wait to see that.
 
Oh I hate it when ugly people who look nothing like the characters cosplay.

I died inside the moment I saw this really large girl walking around as Shuichi from Gravitation.

Was it really that bad ? I remember one time at a manga/anime convention I saw two ( no offence meant ) seriously, morbodly obese women dress up as Rai and Ashka from Neon Genesis Evangelion. They had these skin tight pvc suits done up to look like the plu entry suits they wore in the manga and wore the blue and red wigs and everything.
 
I can understand that. There are just some things that should be outlawed for people to wear if they are over/under a certain weight - like I cannot stand guys wearing jeans so loose you can see their underwear, when they don' have the butt to hold the jeans up in the first place. That really ticks me off even if the dude wearing said baggy jeans looks shaggable anyways. Another peeve is fat, and I mean 'really' fat women or girls wearing muffin tops or midriff baring tops that lets their fat stomachs pool all over the waist band of their skirts or jeans.
 
Yeah, some of those cosplayers are a little too attached to who/what they are trying to emulate. Yaoi-con, on the other hand, would be much more interesting.:D

Somebody mentioned FFXII espers. FFXII espers aren't made for ultra-strong attacks. I read someplace that they're more for finishing off hard targets, some bosses, and crowd control than actually using them often in battle.

Still, I love how characters in FFXII are so customizable with the Liscense Board. The instruction booklet actually has a spot where it says it's sometimes best to make characters specialized in a certain area rather than balance everyone out. Anyone else find themselves in this combonation:

Vaan/Basch as tanks and damage dealers with little magic, usually equipped with sword/shield, spears, katanas, or 2hand swords.
Balthier/Fran are usually thieves, support, the main technick users, and backup attackers using bows, guns, poles, and sometimes knives (ninja swords are usually useless because of their shadow element).
Ashe/Penelo are almost always my mages with all magics, both healing and attack, and always use maces/shields, rods, and sometimes staffs.

Well, that's what I always do.
 
Yeah, some of those cosplayers are a little too attached to who/what they are trying to emulate. Yaoi-con, on the other hand, would be much more interesting.:D

Somebody mentioned FFXII espers. FFXII espers aren't made for ultra-strong attacks. I read someplace that they're more for finishing off hard targets, some bosses, and crowd control than actually using them often in battle.

Still, I love how characters in FFXII are so customizable with the Liscense Board. The instruction booklet actually has a spot where it says it's sometimes best to make characters specialized in a certain area rather than balance everyone out. Anyone else find themselves in this combonation:

Vaan/Basch as tanks and damage dealers with little magic, usually equipped with sword/shield, spears, katanas, or 2hand swords.
Balthier/Fran are usually thieves, support, the main technick users, and backup attackers using bows, guns, poles, and sometimes knives (ninja swords are usually useless because of their shadow element).
Ashe/Penelo are almost always my mages with all magics, both healing and attack, and always use maces/shields, rods, and sometimes staffs.

Well, that's what I always do.

With my set up so far I have Vann, Bach and Balthier as a sort of rough house group, all equiped with the highest weapons, armour, shields and so on and also took the time to wander around and level them up so their health and magic stats are decent enough to last out boss battles.
With the females though I am finding it easier to focus on levelling up Ashe and Penelo and equip them with the cast off weapons that come from my main three when I re equip them with stronger versions, and making sure that these two have at least some standard and high levels of resurrection and healing spells. That way, if my main squad carks it in a boss battle and I am forced to use my secondary team, I keep maybe dead Vann in my team, use Ashe to resurrect him with full health, then recall Bach and Balthier into my team then using Vaan to resurrect them two back into the battle.
You know, I did complain before about the liscence board and the whole gambit system when I first played it, but it is true that once you get used to the main set up and play around with it it does indeed make things easier on you as time goes on. Instead of having to keep tabs on characters dying or getting low on health, all I had to do was make the one character with the highest amount of magic points the allocated resurrector and major healer with Curaga, while leaving the other two to focus on attack and magic spells in the boss battles. And I also liked how you can actually change your gambits and party set up even in the middle of a boss or any battle at all, thus making your decision and strategy when playing more flexible and the game in turn much more easier to get into and not so frustrating.
 
I bought Final Fantasy V and VI for gameboy advance. I so prefer IV-VI over X and XII.

In V I mastered a ton of classes. It's awesome. Bartz mastered the White Mage, Knight, Mystic Knight and Ninja classes. Faris mastered the Thief, Ninja, Samurai and Dragoon Classes. Lenna mastered the Summoner, White Mage, and Ranger classes. While Galuf/Krile mastered the White Mage, Black Mage, Time Mage and Monk classes. I'm trying to get the Mime class by going to the underwater shrine, but I can't be assed to defeat Gogo whose uber powerful. In V you need a definite strategy for bosses. You can't really wing it through fights. I have some of the most powerful spells in the game (Bahamut, Meteor and Holy), but maybe my levels are lacking?

VI is the greatest Final Fantasy ever. I totally love it. Terra and Celes have mastered every spell, but Gravija considering I have yet to get Diablos, but I have gotten every other Esper. I am just wondering where the hell I can get some powerful weapons. I have like no powerful swords. Everyone always talks about Lightbringers and Ultima Swords, but I don't have any.

I'm not tackling Kefka yet though.... I wont until everyone gets to about level 60 or so and has some healthy HP and stats. Until then I will just sowly level everyone up. I've beaten all of the side bosses, but I have yet to finish the Dragons Den. I beat two of the uber-dragons from the den, but there is still a lot more that I have to conquer inside...

If anyone has advance for me I would appreciate it.

On a side note I have only beaten Final Fantasy I, IV, VII, VIII, and IX. VIII is my fave 3D Final Fantasy.
 
Final Fantasy Rules. They are the best games i have ever played. I've played VI, VII, IX, X, X-2 and now i've just started XII. Oh and i've played FFVII Dirge of Cerberus. My favourites are VIII, X and X-2. I'm playing XII and it's ok but i can't help but feel there is something missing from the story line and the battle system. It just doesn't engage me like VIII, X, X-2. My favourite summons is Shiva by far she is one hot or should i say cold chick lol. She better be in XII some where. Oh and i agree that Sorceress Idea is cool as well. She's not bad for the whole game, and even when she is bad she's soo cool that i can't dislike her. My favourite character is propbably Yuna or Lu Lu or Squall or Rinoa, sorry i can't decide on just one.
 
To get the mimic crystal in V, you have to just stand there. Don't attack Gogo at all. Eventually he'll see that you 'understand' him and give you the crystal.

I'm kind of sad that they re-released a revamped V. After I got all the jobs matered...now to know that the new version has 4 new jobs and a new dungeon...it's so unsatisfying.
 
I'm jumping in late here, so sorry if I miss something in my post.

Re: FFXII I played through half of the game, and got so bored with the plot, I stopped playing it. I was very disappointed with the storyline. It was way too political in my opinion. Our real life world has enough politics, I don't need it to be heavy in my games. What always got me into the other FF games was the character driven story. I feel that XII was severely lacking in a good character driven plot.

That being said VII, VIII, X, and the redone DS version of III are my favs. My fav character would have to be Auron, mostly because of how brooding he was, and how hot he seemed to me :P
 
A lil' question for all ya FF fans :

What's the "Float" status ? Somebody mentioned it in this thread, and I've seen it elsewhere too. As well as the "Imp" status (VI ?)....

Imps, Pigs, Toads... it seems like those mages can turn enemies into just about anything ! I'd love it if they could transform them into kangaroos . Just for the heck of it !!! ;-)
 
Float keeps your characters above the ground, immunizing them to the Queake spell. That's about it.

Imp in FFVI turns your character into an imp; think of it as the Toad/Pig/Mini status in VI. There's gear that supposedly makes an imped character amazingly powerful; when I get around to playing the new VI, I'll try itout.
 
Also, in Final Fantasy Tactics and Tactics Advance, Float Shoes will make you immune to deep water terrian and other kinds of topography that can impede your character's actions or movement.

But really, in most of the tradtional FF games, it will make you immune to earth-based attacks. It helps startegically in FFV when you need to fight the four crystal guardians who cast their individual elements and float will spare you from one of their attacks.

In FFVIII, casting it on the minotaur brothers GF and yourself will protect you from their attacks and stop them from healing.
 
Float is used to mainly avoid traps in FF XII, and in most other FF games to avoid damage from earth based attacks and so on. In some games I know Float can also be used as a sort of cheat in order to reach areas that are otherwise inaccessable as there are no platforms available, so try it and see where you go.
 
In V I mastered a ton of classes. It's awesome. Bartz mastered the White Mage, Knight, Mystic Knight and Ninja classes. Faris mastered the Thief, Ninja, Samurai and Dragoon Classes. Lenna mastered the Summoner, White Mage, and Ranger classes. While Galuf/Krile mastered the White Mage, Black Mage, Time Mage and Monk classes. I'm trying to get the Mime class by going to the underwater shrine, but I can't be assed to defeat Gogo whose uber powerful.
That one is tricky, but the fight is actually the easiest in the game if you know how. Since GoGo is a 'mime' he tells you he will respond in like to whatever you do. So, just copy everything he does....meaning since he doesn't do anything, you don't do anything. After a few minutes he'll give up and you'll win.

Also pay attention to the character's 'bare' stats. Lenna, and Galuf/Krile should be mages, and back row classes like Rangers (I know Galuf has good strength and all, but Krile is definetly a magic user by her stats). Bartz is suited to strong classes like Knights, Samurai, Monks, and Dragoons. Faris is the fastest, so she is gets alot of speed with Thieves, Ninjas, Rangers, and Blue Mages.


Yeah, Float is one of the most underrated spells in the FF series, along with Drain, Demi/Gravity spells, and almost all negative status effects. Status effects can really turn the tide of a battle in your favor. Unfortunately, most people just attack and not worry about it, having their healers waste MP on curing when you can stop the monsters from damaging with a well-aimed Blind, Confuse, or Silence spell.
 
I understand this as I used to be the sort of gamer who would in FF games just attack and have some team member heal me all the time and waste MP that would be needed only two seconds later in a boss battle. Playing 12 though has given me the chance to experiment with status effect spells and defence spells, and I have to say that it does indeed help turn the tide in boss battles and in some cases gives you that much needed opening in a turn in order to deal the killer blow.
 
I understand this as I used to be the sort of gamer who would in FF games just attack and have some team member heal me all the time and waste MP that would be needed only two seconds later in a boss battle. Playing 12 though has given me the chance to experiment with status effect spells and defence spells, and I have to say that it does indeed help turn the tide in boss battles and in some cases gives you that much needed opening in a turn in order to deal the killer blow.
FFXII opened up so many doors. Magic used to be about getting the strongest spells you can and fire them off all the time by your mages. Now, with several high damage spells for several different situations, it becomes more about strategy and less about overpowering your opponants.

I mean, Flare is highly damaging and it has a long action time, but Shock is weaker and doesn't take long to cast. Scathe is by far the strongest spell, but it takes so long to cast, so you can use Bio - and later Scourge - for better effect. The Magic Queue made it so much more strategic in that you can't abuse those strong spells, because overloading the queue will make things take much longer than needed.
 
I need some help with a mark in FF XII. It's one of the harder marks where the guy is telling me to go to an area that is labelled the Wyrm's Lair, which I have located in the northern end of the world map. The problem is that everytime I go there, a fierce sandstorm is always present and I cannot gain access to the area. Help ?
 
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